3D Labs Based on Virtual Reality for Teaching Physics

Contenu principal de l'article

De-La-Hoz-Franco Emiro, Ariza-Colpas Paola Patricia, Combita-Niño Harold Arturo, Morales-Ortega Roberto-Cesar, Martínez-Palmera Olga-Marina, Collazos-Morales Carlos Andrés


It is widely known that laboratory practices in the field of physics favor the development of scientific thinking skills in university students. Proposing innovative tools that facilitate the practical learning of physics is a commitment of higher education institutions, in the permanent search for educational quality. This paper presents the Fisitory tool, developed by the research groups called "educational management" and "Software and network engineering", both with affiliation to the Universidad de la costa – CUC. The platform uses virtual reality technologies in a 3D environment, where teachers and students will be able to recreate laboratory experiences in one-dimensional and two-dimensional kinematics, Newton's second law and conservation of mechanical energy. For its construction, the conceptual, logical, and physical models were designed, which show the integration components of the technological solution, in an architecture structured in layers. The interaction of students who take mechanical physics subjects with the platform showed an improvement in the process of reinforcing the concepts and the development of scientific thinking skills in problem solving. The implementation of this solution awakens the interest of digital natives, in terms of the appropriation of fundamentals and the experimental practice of physics, given that technologies based on gamification and set in 3D escape rooms, are motivating for students and impact favorably your scientific thinking skills

Renseignements sur l'article